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Showing 2 results for Motion Estimation

H. Mahdavi-Nasab, Shohreh Kasaei,
Volume 1, Issue 2 (4-2005)
Abstract

Motion estimation and compensation is an essential part of existing video coding systems. The mesh-based motion estimation (MME) produces smoother motion field, better subjective quality (free from blocking artifacts), and higher peak signal-to-noise ratio (PSNR) in many cases, especially at low bitrate video communications, compared to the conventional block matching algorithm (BMA). However, the iterative refinement process of MME is computationally much costly and makes the method impractical in real- (or near real-) time systems. Also, eliminating the iterative refinement step deteriorates the motion estimation result. In this paper, we propose motion adaptive interpolation schemes for noniterative MME, which use BMA to compute the motion vectors (MVs) of mesh nodes. The proposed algorithm aims at compromising the MME and BMA by modifying the interpolation patterns (IPPs) of the MME in an adaptive manner, based on the MVs of mesh nodes. Experimental results show notable rate-distortion improvement over both BMA and conventional non-iterative MME, with acceptable visual quality and system complexity, especially when applied to sequences with medium to high motion activities.
S.m.reza Soroushmehr, Shadrokh Samavi, Shahram Shirani,
Volume 1, Issue 2 (4-2005)
Abstract

In this paper a new method for determining the search area for motion estimation algorithm based on block matching is suggested. In the proposed method the search area is adaptively found for each block of a frame. This search area is similar to that of the full search (FS) algorithm but smaller for most blocks of a frame. Therefore, the proposed algorithm is analogous to FS in terms of regularity but has much less computational complexity. To find the search area, the temporal and spatial correlations among the motion vectors of blocks are used. Based on this, the matched block is chosen from a rectangular area that the prediction vectors set out. Simulation results indicate that the speed of the proposed algorithm is at least 7 times better than the FS algorithm.

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