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Showing 2 results for Asyiradinta

Dwi Kristanto, Kafa Asyiradinta,
Volume 0, Issue 0 (IN PRESS 2025)
Abstract

This study investigates the effects of seating position and the use of lazy glasses on ergonomic comfort, posture, eye fatigue, and gaming experience among mobile gamers. Ten male participants aged 16–24 years, with normal BMI and daily experience playing Mobile Legends for at least two hours, were tested in four experimental conditions involving gaming chairs and beanbags, with and without lazy glasses. Discomfort levels were measured using the Borg scale, eye fatigue via the Visual Fatigue Index, posture via inertial motion capture, and gaming experience using the Game Experience Questionnaire (GEQ). Statistical analysis was conducted using repeated-measures ANOVA in SPSS v25. Results revealed that sitting position significantly influenced discomfort levels (p < 0.05), particularly in the wrist area (p = 0.044), while lazy glasses significantly increased eye fatigue (p < 0.01) and affected neck posture (p = 0.017). Repetition was also a significant factor contributing to both discomfort (p < 0.05) and eye fatigue (p < 0.01). However, no significant effects were found on overall gaming experience (p > 0.05). These findings suggest that gaming chairs provide better ergonomic support than beanbags and that lazy glasses may exacerbate visual strain, particularly during high-interaction mobile gaming sessions.

Dwi Kristanto, Kafa Asyiradinta,
Volume 36, Issue 4 (IJIEPR- In Progress- Special Issue 2025)
Abstract

mouseout="msoCommentHide('_com_1')" onmouseover="msoCommentShow('_anchor_1','_com_1')">This study examines the impact of seating position and lazy glasses use on discomfort, posture, eye fatigue, and gaming experience in mobile gamers. Ten male participants aged 16–24, with normal BMI and accustomed to playing Mobile Legends for at least 2 hours daily, were involved. The study was conducted at the Ergonomics Laboratory Department of Mechanical and Industrial Engineering, Gadjah Mada University. All subjects had normal vision verified by a Snellen card test. Devices used included an iPhone 11 Pro Max, a gaming chair, a beanbag, and lazy glasses. Discomfort was assessed using a Borg scale questionnaire, eye fatigue with the Visual Fatigue Index, and gaming experience via the Game Experience Questionnaire. Neck and joint angles were measured using inertial motion capture. Results showed that seating position and repetition significantly affected discomfort (p< 0.05), with wrist posture also influenced by chair type (p< 0.05). Lazy glasses increased eye strain (p< 0.01) and affected neck posture (p< 0.05). Repetition significantly contributed to eye fatigue (p< 0.01). It is recommended to avoid lazy glasses and prefer gaming chairs for better ergonomic comfort and experience.


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